Khaldi

Project type: Gamejam from Global Gamejam
Made: January 2017
Role: Game Design, Programmer
Time spent on this project: 48 hours
Tools used: Unity 5, Visual Studio.

Play: https://mizardry.itch.io/khaldi

Game developed in 48h at the Global Game Jam event, by an 8 people team. The theme was “Waves”.
Khaldi it’s a game about flow, as the game goes on, your actions will change the world around you.
In the game, you play as Khaldi, a citizen of Clack, an ancient city ruled by a monstrous and alive factory called The Foundry. Every tick of the clock is measured and every citizen lives under its chain.
But one day, Khaldi awakes free from these chains, and with her new free will, she’ll destroy The Foundry, and give her kind new hope. Now she can change the flow in her surroundings, giving her a chance to fight back.
With your new power, you can influence the traps and platforms to follow your own flow, but beware, the flow will change the deeper you go into the factory

Awarded with Best Art and Best Music categories at the Global Gamejam site http://globalgamejam.org/2017/jam-sites/u-tad-game-jam-vr-edition

These are the tasks I made in the jam

DESIGN:

  • Level design of the whole game and a couple levels.
  • Helped to design the platform mechanics.

PROGRAMMING:

  • QA testing.
  • Shaders for the arms of the protagonist and enemy and character animations.

You can find more about this game in the official Global Game Jam page: http://globalgamejam.org/2017/games/khaldi


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