Game-Related Work:

  • September 2017 – Present: Programmer at Alpixel Games, working on their main game: A place for the Unwilling.
  • November 2015 – August 2017: Game Designer & CEO at Iter Games, a team founded at the incubator Demium Games.
  • July 2015 – November 2015:  Collaboration in Twisted Future as a Game designer, making the skill set of the playable characters and balancing other mechanics.
  • February 2015 – November 2015: one of the Designers and programmers at Dynamite project, regarding their game Vault bandits.



  • Master’s Degree in Videogames design and development PlayStation First
    • Video game Design:
      – Full design of a video game, from the initial concepts to the Product sheet until the Game Design document.
      – Characters and level development.
      – Level and gameplay feature design.
      – Tools: Microsoft Onenote, Google drive, Xmind, Text editors.
    • Programming:
      – Basic use and knowledge of OpenGL.
      – Knowledge and use of Unity3D.
      – Basic use of git Repositories.
      – Knowledge of several IDEs for development: Eclipse, MonoDevelop, Microsoft Visual Studio, Sublime Text.
    • Art:
      – Basic knowledge in 3DS Max and Photoshop
      – Basic knowledge in Adobe Audition and Adobe Premiere.
      – Knowledge in PixelEdit.


  • Degree in Mathematics
  • General Knowledge:
    – Probability and Statistics: Applicable for sampling, analysis, and evaluation of large amounts of data, and drawing of conclusions from the results.
    – Algebra: Capacity to use abstraction to solve specific problems.
    – Analysis: Using complex numbers, solving integral multivariable and capacity for logical reasoning to prove theorems.
    – Geometry: All kinds of matrix operations, creation of databases in multiple dimensions and sorting functions.
    – Differential Geometry (Local and Global): Definition and classification of curves in a Euclidean space, applicable to real life to calculate trajectories.
    – Combinatorial analysis: Counting of items infinite sets.
    – Numerical analysis: scheduling algorithms to solve specific computational problems.Professional knowledge:
    – Solving of all kind of calculus problems and other abstract concepts
    – Use of LaTex to write mathematical documents and basic use of tools (like SPSS or Wolfram Mathematica) to solve statistic and numerical calculus problems09/2011–06/2012
  • First year in Computer EngineeringGeneral knowledge:
    – Java and C/C++ use and basic programming knowledge
    – Capacity to work within diverse programming environments: Eclipse, Microsoft Visual Studio, NetBeans or Code:: Blocks.
    Professional knowledge:
    – Professional skills (Troubleshooting through programming).

You can download in a more printable format here:

Downloads: (doc format) (PDF format)


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