- September 2017 – Present: Programmer at Alpixel Games, working on their main game: A place for the Unwilling.
- November 2015 – August 2017: Game Designer & CEO at Iter Games, a team founded at the incubator Demium Games.
- July 2015 – November 2015: Collaboration in Twisted Future as a Game designer, making the skill set of the playable characters and balancing other mechanics.
- February 2015 – November 2015: one of the Designers and programmers at Dynamite project, regarding their game Vault bandits.
- Master’s Degree in Videogames design and development PlayStation First
- Video game Design:
– Full design of a video game, from the initial concepts to the Product sheet until the Game Design document.
– Characters and level development.
– Level and gameplay feature design.
– Tools: Microsoft Onenote, Google drive, Xmind, Text editors.
– Basic use and knowledge of OpenGL.
– Knowledge and use of Unity3D.
– Basic use of git Repositories.
– Knowledge of several IDEs for development: Eclipse, MonoDevelop, Microsoft Visual Studio, Sublime Text.
– Basic knowledge in 3DS Max and Photoshop
– Basic knowledge in Adobe Audition and Adobe Premiere.
– Knowledge in PixelEdit.
- Video game Design:
- Degree in Mathematics
- General Knowledge:
– Probability and Statistics: Applicable for sampling, analysis, and evaluation of large amounts of data, and drawing of conclusions from the results.
– Algebra: Capacity to use abstraction to solve specific problems.
– Analysis: Using complex numbers, solving integral multivariable and capacity for logical reasoning to prove theorems.
– Geometry: All kinds of matrix operations, creation of databases in multiple dimensions and sorting functions.
– Differential Geometry (Local and Global): Definition and classification of curves in a Euclidean space, applicable to real life to calculate trajectories.
– Combinatorial analysis: Counting of items infinite sets.
– Numerical analysis: scheduling algorithms to solve specific computational problems.Professional knowledge:
– Solving of all kind of calculus problems and other abstract concepts
– Use of LaTex to write mathematical documents and basic use of tools (like SPSS or Wolfram Mathematica) to solve statistic and numerical calculus problems09/2011–06/2012
- First year in Computer EngineeringGeneral knowledge:
– Java and C/C++ use and basic programming knowledge
– Capacity to work within diverse programming environments: Eclipse, Microsoft Visual Studio, NetBeans or Code:: Blocks.
– Professional skills (Troubleshooting through programming).
You can download in a more printable format here: