Goat in Danger

Project type: Gamejam from Global Gamejam
Made: January 2016
Role: Game Designer, Programmer
Time spent on this project: 72 hours
Tools used: Unity 5, Visual studio, text editor.

Play: https://mizardry.itch.io/goat-in-danger

Game developed in 72h at the Global Game Jam event, by a 3 people team. The theme was “Rituals”.
Goat in danger it’s an arcade-action game based in games like metal slug or crazy taxi; A mob it’s ready to sacrifice a couple of Goats, and you play, as the Devil Billy Goat, summoned from the deepest of hells, and armed with your loyal bazooka, it’s time to kill the mob and save your pals;

To play you can change directions with left and right arrow, Jump with the up arrow, shoot with the spacebar, and sprint and Ram with the shift Key.

Every goat you release gives you more time to kill more people, to score more points, you only score more points by killing people!!

There’s even a leaderboard at the end so you can challenge your friends to see who’s the most diabolical goat of all times.

My tasks in the game included:

Design:

  • Platform and action mechanics.
  • Spawn goat mechanics and rewards.
  • Play cycle, how it works from the main menu to the leaderboards.

Programming:

  • Implemented the whole game.

You can find more about this game in the official Global Game Jam page: http://globalgamejam.org/2016/games/goat-danger

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