Resume

Resume:

Game-Related Work:

  • September 2017 – Present: Programmer at Alpixel Games, working on their main game: A place for the Unwilling.
  • November 2015 – August 2017: Game Designer & CEO at Iter Games, a team founded at the incubator Demium Games.
  • July 2015 – November 2015:  Collaboration in Twisted Future as a Game designer, making the skill set of the playable characters and balancing other mechanics.
  • February 2015 – November 2015: one of the Designers and programmers at Dynamite project, regarding their game Vault bandits.

Education:

November 2014 – June 2015

Master’s Degree in Videogames design and development PlayStation First

Game desing

  • Full design of a video game, from the initial concepts to the Product sheet until the Game Design document.
  • Characters and level development.
  • Level and gameplay feature design.
  • Tools: Microsoft Onenote, Google drive, Xmind, Text editors.

Programming

  • Basic use and knowledge of OpenGL.
  • Knowledge and use of Unity3D.
  • Basic use of git Repositories.
  • Knowledge of several IDEs for development: Eclipse, MonoDevelop, Microsoft Visual Studio, Sublime Text.

Art

  • Basic knowledge in 3DS Max and Photoshop

Sound

  • Basic knowledge in Adobe Audition and Adobe Premiere.

2006 – 2014

Degree in Mathematics

  • Probability and Statistics: Applicable for sampling, analysis, and evaluation of large amounts of data, and drawing of conclusions from the results.
  • Algebra: Capacity to use abstraction to solve specific problems.
  • Analysis: Using complex numbers, solving integral multivariable and capacity for logical reasoning to prove theorems.
  • Geometry: All kinds of matrix operations, creation of databases in multiple dimensions and sorting functions.
  • Differential Geometry (Local and Global): Definition and classification of curves in a Euclidean space, applicable to real life to calculate trajectories.
  • Combinatorial analysis: Counting of items infinite sets.
  • Numerical analysis: scheduling algorithms to solve specific computational problems.Professional knowledge:
  • Solving of all kind of calculus problems and other abstract concepts
  • Use of LaTex to write mathematical documents and basic use of tools (like SPSS or Wolfram Mathematica) to solve statistic and numerical calculus problems

2011 – 2012

First year in Computer EngineeringGeneral knowledge:

  • Java and C/C++ use and basic programming knowledge
  • Capacity to work within diverse programming environments: Eclipse, Microsoft Visual Studio, NetBeans or Code:: Blocks.

Comunication Skills:

  • Good skills in oral and written communication obtained thanks to my experience as a teacher for children (Secondary Education Level)
  • Good domain and experience in expressing ideas to detail, acquired as working with multiple people while being an incubee at Demium Games.

Organisational / managerial skills

  • Great production management and organization skills coordinating small teams from different disciplines.
  • High troubleshooting capacity, negotiation and decision making skills.
  • Leadership attitude (Experience managing teams up to 6 people using SCRUM).
  • Teaching capacities acquired as a mentor.
  • Teamwork spirit and collaborative capacities during the development of a project.
  • Dynamic and proactive character.

Job-related skills

  • General knowledge about rendering and animation 3D program 3DS MAX.
  • Medium-High level knowledge in C#, and basic programming skills in Lua.

Digital skills

  • Proficient in Office automation and office software in particular (text processors: Word, Google docs…), spreadsheets (excel, Xmind) and presentation software (Power point, Prezzi) acquired by constant use and training.
  • Use of advanced image editors like Adobe Photoshop CC acquired during the Master’s Degree.
  • Advanced knowledge of the environment in Windows and OS X as well as good Hardware knowledge, acquired while solving problems for relatives and friends.
  • Basic knowledge of the video editor Sony Vegas 13 Pro for post-production of audiovisual material, acquired by constant use every day to produce material for youtube as senior editor of a fansite.

Other skills

  • Player of all sorts of genres; Puzzles, RPGs and adventures as soft spot. I enjoy review the new arrivals to keep up to date and keep learning regarding game mechanics and F2P monetization systems.
  • Preferred game styles: RPGs (Final fantasy, Golden Sun), RTS (Starcraft), TBS (XCOM, Fire Emblem, Final fantasy Tactics), Adventure (The legend of Zelda, Okami, Muramasa: The Demon Blade), Puzzles (Tetris, The Witness), Simulation (SimCity, Elite: Dangerous), Strategy -4x (Civilization, Europa Universalis IV). I also play mixed styles as Action-RPG (Diablo III), fight games (Super smash bros), FPS-RPG (Borderlands, Deus Ex) I am constantly searching for new game experiences, specilally from the indie sector (Stonehearth, Minecraft, Darkest Dungeon, Dwarf Fortress, Transistor, Cultist Simulator, Wargroove, Dead cells or Minit)
  • Game Master in multiple Role-Playing Games: Pathfinder, Dungeons & Dragons 3.5, Vampire: Dark Ages.
  • Good knowledge of many other Role-Playing system: “The call of cthulhu”, “Legend of the Five Rings”, “Mage: The Awakening” or “GURPS” among others.
  • Basic knowledge of Blizzard’s map editor Galaxy.
  • Passionate about board games from Catan to Starcraft.
  • Owner and user of a Nintendo Switch, New nintendo 3DS, and a PC.
  • Worked as Senior Editor at the spanish fansite for Heroes of the Storm http://www.pypheroes.com for a year. I wrote articles, managed the daily content, I created and uploaded audiovisual content for their youtube channel, managed the work of other writers and content creators.

You can download in a more printable format here:

Downloads:

Short version: (doc format)(PDF format)

Long version: (doc format) (PDF format)

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