Project type: UPM’s GameJam
Made: May 2015
Role: Artist, Game Designer.
Time spent on this project: 48 hours
Tools used: Unity 5, Photoshop.
Play: https://mizardry.itch.io/beerocalypse-the-last-one-and-i-go-back-home
Proyect developed in 48h at the UPM’s GameJam, by a 4 people team. The theme was “Beer”.
BeerOcalypse it’s a sidescroll Beat’em up, inspired in the classical arcade games from the 80s. In the game, you play as Blas, a drunk man who suddenly discovers that there is only one beer left in the whole world.
Then he decides to search that beer and fight for it. In the game, Blas can absorb alcohol from the blood of it’s enemies, and the more alcohol he has, the more skills he unlock, but be aware!! controlling Blas when he’s really drunk can be really hard!
So get your favourite t-shirt, get out and go get that last beer 😀
This was my first game! and I worked on:
DESIGN:
- User interface
- Player skills
- Level design
- Drunk system
PROGRAMMING:
- User interface
ART:
- Props
- Backgrounds
- skills
- Menus
- Enemies
- Tutorial
SOUND:
- Blas voice acting.